Caffe2 - C++ API
A deep learning, cross platform ML framework
Public Types | Public Member Functions | Data Fields | Static Public Attributes
GLPRelu Class Reference

Copyright (c) 2016-present, Facebook, Inc. More...

Inheritance diagram for GLPRelu:

Public Types

enum  ReluType { PRelu = 0, Relu = 1 }
- Public Types inherited from GLFilter
typedef std::vector< std::pair< std::string, std::string > > replacements_t

Public Member Functions

 GLPRelu (const float *_scale, const int _scale_size, const int _channels, int _output_tile_x, int _output_tile_y, int _output_tile_width, int _output_tile_height)
 GLPRelu (const int _channels)
template<typename T >
void prelu (const GLImageVector< T > &input_images, const GLImageVector< T > &output_images, GLPRelu::ReluType reluType)
- Public Member Functions inherited from GLFilter
 GLFilter (const std::string kernel_name, const std::string vertex_shader, const std::string fragment_shader, const std::vector< binding * > uniforms, const std::vector< binding * > uniform_blocks={}, const std::vector< binding * > attributes={}, const replacements_t &replacements={})
 Copyright (c) 2016-present, Facebook, Inc. More...
void throwRuntimeError (std::function< void(std::stringstream &errmsg)> error_formatter) const
void checkGLError (std::function< void(std::stringstream &errmsg)> error_formatter) const
template<typename T >
void attach_uniform_buffer (const binding *block, GLuint bindingPoint, std::function< void(T *, size_t)> loader)
void run (const std::vector< texture_attachment > &input, const std::vector< const GLTexture * > &output, std::function< void(void)> uniforms_initializer, int width, int height)
void releaseBuffers ()
void deleteProgram ()
void deleteBindings ()

Data Fields

const float * scale
const int scale_size
const int channels
const int output_tile_x
const int output_tile_y
const int output_tile_width
const int output_tile_height

Static Public Attributes

static const char * fragment_shader
- Static Public Attributes inherited from GLFilter
static const char * vertex_shader

Additional Inherited Members

- Protected Attributes inherited from GLFilter
const std::string kernel_name
GLuint program = 0
GLuint frameBuffer = 0
GLuint uniformBlock [kMaxUniformBlocks] = {0}
GLint blockSize [kMaxUniformBlocks] = {0}
bool frame_buffer_initialized = false
- Static Protected Attributes inherited from GLFilter
static constexpr int kMaxUniformBlocks = 12
static constexpr bool check_opengl_errors = true

Detailed Description

Copyright (c) 2016-present, Facebook, Inc.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Definition at line 27 of file

The documentation for this class was generated from the following file: