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A deep learning, cross platform ML framework
Public Member Functions | Data Fields | Static Public Attributes
GLPadImage Class Reference

Copyright (c) 2016-present, Facebook, Inc. More...

Inheritance diagram for GLPadImage:

Public Member Functions

template<typename T >
void pad (const GLImageVector< T > &input_images, const GLImageVector< T > &output_images, const int pad_l, const int pad_t)
- Public Member Functions inherited from GLFilter
 GLFilter (const std::string kernel_name, const std::string vertex_shader, const std::string fragment_shader, const std::vector< binding * > uniforms, const std::vector< binding * > uniform_blocks={}, const std::vector< binding * > attributes={}, const replacements_t &replacements={})
 Copyright (c) 2016-present, Facebook, Inc. More...
void throwRuntimeError (std::function< void(std::stringstream &errmsg)> error_formatter) const
void checkGLError (std::function< void(std::stringstream &errmsg)> error_formatter) const
template<typename T >
void attach_uniform_buffer (const binding *block, GLuint bindingPoint, std::function< void(T *, size_t)> loader)
void run (const std::vector< texture_attachment > &input, const std::vector< const GLTexture * > &output, std::function< void(void)> uniforms_initializer, int width, int height)
void releaseBuffers ()
void deleteProgram ()
void deleteBindings ()

Data Fields


Static Public Attributes

static const char * fragment_shader
- Static Public Attributes inherited from GLFilter
static const char * vertex_shader

Additional Inherited Members

- Public Types inherited from GLFilter
typedef std::vector< std::pair< std::string, std::string > > replacements_t
- Protected Attributes inherited from GLFilter
const std::string kernel_name
GLuint program = 0
GLuint frameBuffer = 0
GLuint uniformBlock [kMaxUniformBlocks] = {0}
GLint blockSize [kMaxUniformBlocks] = {0}
bool frame_buffer_initialized = false
- Static Protected Attributes inherited from GLFilter
static constexpr int kMaxUniformBlocks = 12
static constexpr bool check_opengl_errors = true

Detailed Description

Copyright (c) 2016-present, Facebook, Inc.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Definition at line 26 of file

Field Documentation

const char * GLPadImage::fragment_shader
Initial value:
= R"GLSL(#version 300 es
precision mediump float;
precision mediump int;
in highp vec2 v_texCoord;
uniform ivec2 padSize;
uniform ivec2 inputSize;
uniform ivec2 outputSize;
TEXTURE_OUTPUT(0, outputData);
void main() {
ivec2 texelCoord = ivec2(v_texCoord * vec2(outputSize)) - padSize;
texelCoord = max(texelCoord, -texelCoord);
texelCoord = min(texelCoord, ivec2(2) * (inputSize - 1) - texelCoord);
vec4 value = TEXTURE_LOAD(inputData, texelCoord);
outputData = TEXTURE_STORE(value);

Definition at line 50 of file

The documentation for this class was generated from the following file: