Caffe2 - C++ API
A deep learning, cross platform ML framework
Public Member Functions | Data Fields | Static Public Attributes
GLReduce Class Reference

Copyright (c) 2016-present, Facebook, Inc. More...

Inheritance diagram for GLReduce:

Public Member Functions

const std::vector< binding * > input_bindings (bool compute_norm_)
 GLReduce (bool compute_inv_stdev_=false, bool compute_norm_=false)
template<typename T >
void reduce (const GLImage< T > *input_image, const GLImage< T > *output_image, int tile_size_x, int tile_size_y, float inv_pixel_count_=1.0, float epsilon_=0.0)
template<typename T >
void norm (const GLImage< T > *input_image, const GLImage< T > *avg_image, const GLImage< T > *output_image, int tile_size_x, int tile_size_y, float inv_pixel_count_)
- Public Member Functions inherited from GLFilter
 GLFilter (const std::string kernel_name, const std::string vertex_shader, const std::string fragment_shader, const std::vector< binding * > uniforms, const std::vector< binding * > uniform_blocks={}, const std::vector< binding * > attributes={}, const replacements_t &replacements={})
 Copyright (c) 2016-present, Facebook, Inc. More...
void throwRuntimeError (std::function< void(std::stringstream &errmsg)> error_formatter) const
void checkGLError (std::function< void(std::stringstream &errmsg)> error_formatter) const
template<typename T >
void attach_uniform_buffer (const binding *block, GLuint bindingPoint, std::function< void(T *, size_t)> loader)
void run (const std::vector< texture_attachment > &input, const std::vector< const GLTexture * > &output, std::function< void(void)> uniforms_initializer, int width, int height)
void releaseBuffers ()
void deleteProgram ()
void deleteBindings ()

Data Fields

binding * inputSize
binding * outputSize
binding * tileSize
binding * inv_pixel_count
binding * epsilon
binding * inputData
binding * averageData
bool compute_inv_stdev
bool compute_norm

Static Public Attributes

static const char * fragment_shader
- Static Public Attributes inherited from GLFilter
static const char * vertex_shader

Additional Inherited Members

- Public Types inherited from GLFilter
typedef std::vector< std::pair< std::string, std::string > > replacements_t
- Protected Attributes inherited from GLFilter
const std::string kernel_name
GLuint program = 0
GLuint frameBuffer = 0
GLuint uniformBlock [kMaxUniformBlocks] = {0}
GLint blockSize [kMaxUniformBlocks] = {0}
bool frame_buffer_initialized = false
- Static Protected Attributes inherited from GLFilter
static constexpr int kMaxUniformBlocks = 12
static constexpr bool check_opengl_errors = true

Detailed Description

Copyright (c) 2016-present, Facebook, Inc.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Definition at line 27 of file

The documentation for this class was generated from the following file: