Caffe2 - C++ API
A deep learning, cross platform ML framework
gl3stub.h
1 
18 #ifndef __gl3_h_
19 #define __gl3_h_
20 
21 /*
22  * stub gl3.h for dynamic loading, based on:
23  * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
24  *
25  * Changes:
26  * - Added #include <GLES2/gl2.h>
27  * - Removed duplicate OpenGL ES 2.0 declarations
28  * - Converted OpenGL ES 3.0 function prototypes to function pointer
29  * declarations
30  * - Added gl3stubInit() declaration
31  */
32 
33 #include <GLES2/gl2.h>
34 #include <android/api-level.h>
35 
36 // clang-format off
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40 
41 /* Call this function before calling any OpenGL ES 3.0 functions. It will
42  * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
43  * otherwise. */
44 GLboolean gl3stubInit();
45 
46 /*-------------------------------------------------------------------------
47  * Data type definitions
48  *-----------------------------------------------------------------------*/
49 
50 /* OpenGL ES 3.0 */
51 
52 typedef unsigned short GLhalf;
53 #if __ANDROID_API__ <= 19
54 typedef khronos_int64_t GLint64;
55 typedef khronos_uint64_t GLuint64;
56 typedef struct __GLsync *GLsync;
57 #endif
58 
59 /*-------------------------------------------------------------------------
60  * Token definitions
61  *-----------------------------------------------------------------------*/
62 
63 /* OpenGL ES core versions */
64 #define GL_ES_VERSION_3_0 1
65 
66 /* OpenGL ES 3.0 */
67 
68 #define GL_READ_BUFFER 0x0C02
69 #define GL_UNPACK_ROW_LENGTH 0x0CF2
70 #define GL_UNPACK_SKIP_ROWS 0x0CF3
71 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
72 #define GL_PACK_ROW_LENGTH 0x0D02
73 #define GL_PACK_SKIP_ROWS 0x0D03
74 #define GL_PACK_SKIP_PIXELS 0x0D04
75 #define GL_COLOR 0x1800
76 #define GL_DEPTH 0x1801
77 #define GL_STENCIL 0x1802
78 #define GL_RED 0x1903
79 #define GL_RGB8 0x8051
80 #define GL_RGBA8 0x8058
81 #define GL_RGB10_A2 0x8059
82 #define GL_TEXTURE_BINDING_3D 0x806A
83 #define GL_UNPACK_SKIP_IMAGES 0x806D
84 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
85 #define GL_TEXTURE_3D 0x806F
86 #define GL_TEXTURE_WRAP_R 0x8072
87 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
88 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
89 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
90 #define GL_MAX_ELEMENTS_INDICES 0x80E9
91 #define GL_TEXTURE_MIN_LOD 0x813A
92 #define GL_TEXTURE_MAX_LOD 0x813B
93 #define GL_TEXTURE_BASE_LEVEL 0x813C
94 #define GL_TEXTURE_MAX_LEVEL 0x813D
95 #define GL_MIN 0x8007
96 #define GL_MAX 0x8008
97 #define GL_DEPTH_COMPONENT24 0x81A6
98 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
99 #define GL_TEXTURE_COMPARE_MODE 0x884C
100 #define GL_TEXTURE_COMPARE_FUNC 0x884D
101 #define GL_CURRENT_QUERY 0x8865
102 #define GL_QUERY_RESULT 0x8866
103 #define GL_QUERY_RESULT_AVAILABLE 0x8867
104 #define GL_BUFFER_MAPPED 0x88BC
105 #define GL_BUFFER_MAP_POINTER 0x88BD
106 #define GL_STREAM_READ 0x88E1
107 #define GL_STREAM_COPY 0x88E2
108 #define GL_STATIC_READ 0x88E5
109 #define GL_STATIC_COPY 0x88E6
110 #define GL_DYNAMIC_READ 0x88E9
111 #define GL_DYNAMIC_COPY 0x88EA
112 #define GL_MAX_DRAW_BUFFERS 0x8824
113 #define GL_DRAW_BUFFER0 0x8825
114 #define GL_DRAW_BUFFER1 0x8826
115 #define GL_DRAW_BUFFER2 0x8827
116 #define GL_DRAW_BUFFER3 0x8828
117 #define GL_DRAW_BUFFER4 0x8829
118 #define GL_DRAW_BUFFER5 0x882A
119 #define GL_DRAW_BUFFER6 0x882B
120 #define GL_DRAW_BUFFER7 0x882C
121 #define GL_DRAW_BUFFER8 0x882D
122 #define GL_DRAW_BUFFER9 0x882E
123 #define GL_DRAW_BUFFER10 0x882F
124 #define GL_DRAW_BUFFER11 0x8830
125 #define GL_DRAW_BUFFER12 0x8831
126 #define GL_DRAW_BUFFER13 0x8832
127 #define GL_DRAW_BUFFER14 0x8833
128 #define GL_DRAW_BUFFER15 0x8834
129 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
130 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
131 #define GL_SAMPLER_3D 0x8B5F
132 #define GL_SAMPLER_2D_SHADOW 0x8B62
133 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
134 #define GL_PIXEL_PACK_BUFFER 0x88EB
135 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
136 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
137 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
138 #define GL_FLOAT_MAT2x3 0x8B65
139 #define GL_FLOAT_MAT2x4 0x8B66
140 #define GL_FLOAT_MAT3x2 0x8B67
141 #define GL_FLOAT_MAT3x4 0x8B68
142 #define GL_FLOAT_MAT4x2 0x8B69
143 #define GL_FLOAT_MAT4x3 0x8B6A
144 #define GL_SRGB 0x8C40
145 #define GL_SRGB8 0x8C41
146 #define GL_SRGB8_ALPHA8 0x8C43
147 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
148 #define GL_MAJOR_VERSION 0x821B
149 #define GL_MINOR_VERSION 0x821C
150 #define GL_NUM_EXTENSIONS 0x821D
151 #define GL_RGBA32F 0x8814
152 #define GL_RGB32F 0x8815
153 #define GL_RGBA16F 0x881A
154 #define GL_RGB16F 0x881B
155 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
156 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
157 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
158 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
159 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
160 #define GL_TEXTURE_2D_ARRAY 0x8C1A
161 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
162 #define GL_R11F_G11F_B10F 0x8C3A
163 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
164 #define GL_RGB9_E5 0x8C3D
165 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
166 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
167 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
168 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
169 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
170 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
171 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
172 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
173 #define GL_RASTERIZER_DISCARD 0x8C89
174 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
175 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
176 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
177 #define GL_SEPARATE_ATTRIBS 0x8C8D
178 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
179 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
180 #define GL_RGBA32UI 0x8D70
181 #define GL_RGB32UI 0x8D71
182 #define GL_RGBA16UI 0x8D76
183 #define GL_RGB16UI 0x8D77
184 #define GL_RGBA8UI 0x8D7C
185 #define GL_RGB8UI 0x8D7D
186 #define GL_RGBA32I 0x8D82
187 #define GL_RGB32I 0x8D83
188 #define GL_RGBA16I 0x8D88
189 #define GL_RGB16I 0x8D89
190 #define GL_RGBA8I 0x8D8E
191 #define GL_RGB8I 0x8D8F
192 #define GL_RED_INTEGER 0x8D94
193 #define GL_RGB_INTEGER 0x8D98
194 #define GL_RGBA_INTEGER 0x8D99
195 #define GL_SAMPLER_2D_ARRAY 0x8DC1
196 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
197 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
198 #define GL_UNSIGNED_INT_VEC2 0x8DC6
199 #define GL_UNSIGNED_INT_VEC3 0x8DC7
200 #define GL_UNSIGNED_INT_VEC4 0x8DC8
201 #define GL_INT_SAMPLER_2D 0x8DCA
202 #define GL_INT_SAMPLER_3D 0x8DCB
203 #define GL_INT_SAMPLER_CUBE 0x8DCC
204 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
205 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
206 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
207 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
208 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
209 #define GL_BUFFER_ACCESS_FLAGS 0x911F
210 #define GL_BUFFER_MAP_LENGTH 0x9120
211 #define GL_BUFFER_MAP_OFFSET 0x9121
212 #define GL_DEPTH_COMPONENT32F 0x8CAC
213 #define GL_DEPTH32F_STENCIL8 0x8CAD
214 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
215 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
216 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
217 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
218 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
219 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
220 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
221 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
222 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
223 #define GL_FRAMEBUFFER_DEFAULT 0x8218
224 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
225 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
226 #define GL_DEPTH_STENCIL 0x84F9
227 #define GL_UNSIGNED_INT_24_8 0x84FA
228 #define GL_DEPTH24_STENCIL8 0x88F0
229 #define GL_UNSIGNED_NORMALIZED 0x8C17
230 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
231 #define GL_READ_FRAMEBUFFER 0x8CA8
232 #define GL_DRAW_FRAMEBUFFER 0x8CA9
233 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
234 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
235 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
236 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
237 #define GL_COLOR_ATTACHMENT1 0x8CE1
238 #define GL_COLOR_ATTACHMENT2 0x8CE2
239 #define GL_COLOR_ATTACHMENT3 0x8CE3
240 #define GL_COLOR_ATTACHMENT4 0x8CE4
241 #define GL_COLOR_ATTACHMENT5 0x8CE5
242 #define GL_COLOR_ATTACHMENT6 0x8CE6
243 #define GL_COLOR_ATTACHMENT7 0x8CE7
244 #define GL_COLOR_ATTACHMENT8 0x8CE8
245 #define GL_COLOR_ATTACHMENT9 0x8CE9
246 #define GL_COLOR_ATTACHMENT10 0x8CEA
247 #define GL_COLOR_ATTACHMENT11 0x8CEB
248 #define GL_COLOR_ATTACHMENT12 0x8CEC
249 #define GL_COLOR_ATTACHMENT13 0x8CED
250 #define GL_COLOR_ATTACHMENT14 0x8CEE
251 #define GL_COLOR_ATTACHMENT15 0x8CEF
252 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
253 #define GL_MAX_SAMPLES 0x8D57
254 #define GL_HALF_FLOAT 0x140B
255 #define GL_MAP_READ_BIT 0x0001
256 #define GL_MAP_WRITE_BIT 0x0002
257 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
258 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
259 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
260 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
261 #define GL_RG 0x8227
262 #define GL_RG_INTEGER 0x8228
263 #define GL_R8 0x8229
264 #define GL_RG8 0x822B
265 #define GL_R16F 0x822D
266 #define GL_R32F 0x822E
267 #define GL_RG16F 0x822F
268 #define GL_RG32F 0x8230
269 #define GL_R8I 0x8231
270 #define GL_R8UI 0x8232
271 #define GL_R16I 0x8233
272 #define GL_R16UI 0x8234
273 #define GL_R32I 0x8235
274 #define GL_R32UI 0x8236
275 #define GL_RG8I 0x8237
276 #define GL_RG8UI 0x8238
277 #define GL_RG16I 0x8239
278 #define GL_RG16UI 0x823A
279 #define GL_RG32I 0x823B
280 #define GL_RG32UI 0x823C
281 #define GL_VERTEX_ARRAY_BINDING 0x85B5
282 #define GL_R8_SNORM 0x8F94
283 #define GL_RG8_SNORM 0x8F95
284 #define GL_RGB8_SNORM 0x8F96
285 #define GL_RGBA8_SNORM 0x8F97
286 #define GL_SIGNED_NORMALIZED 0x8F9C
287 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
288 #define GL_COPY_READ_BUFFER 0x8F36
289 #define GL_COPY_WRITE_BUFFER 0x8F37
290 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
291 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
292 #define GL_UNIFORM_BUFFER 0x8A11
293 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
294 #define GL_UNIFORM_BUFFER_START 0x8A29
295 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
296 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
297 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
298 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
299 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
300 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
301 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
302 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
303 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
304 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
305 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
306 #define GL_UNIFORM_TYPE 0x8A37
307 #define GL_UNIFORM_SIZE 0x8A38
308 #define GL_UNIFORM_NAME_LENGTH 0x8A39
309 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
310 #define GL_UNIFORM_OFFSET 0x8A3B
311 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
312 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
313 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
314 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
315 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
316 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
317 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
318 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
319 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
320 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
321 #define GL_INVALID_INDEX 0xFFFFFFFFu
322 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
323 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
324 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
325 #define GL_OBJECT_TYPE 0x9112
326 #define GL_SYNC_CONDITION 0x9113
327 #define GL_SYNC_STATUS 0x9114
328 #define GL_SYNC_FLAGS 0x9115
329 #define GL_SYNC_FENCE 0x9116
330 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
331 #define GL_UNSIGNALED 0x9118
332 #define GL_SIGNALED 0x9119
333 #define GL_ALREADY_SIGNALED 0x911A
334 #define GL_TIMEOUT_EXPIRED 0x911B
335 #define GL_CONDITION_SATISFIED 0x911C
336 #define GL_WAIT_FAILED 0x911D
337 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
338 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
339 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
340 #define GL_ANY_SAMPLES_PASSED 0x8C2F
341 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
342 #define GL_SAMPLER_BINDING 0x8919
343 #define GL_RGB10_A2UI 0x906F
344 #define GL_TEXTURE_SWIZZLE_R 0x8E42
345 #define GL_TEXTURE_SWIZZLE_G 0x8E43
346 #define GL_TEXTURE_SWIZZLE_B 0x8E44
347 #define GL_TEXTURE_SWIZZLE_A 0x8E45
348 #define GL_GREEN 0x1904
349 #define GL_BLUE 0x1905
350 #define GL_INT_2_10_10_10_REV 0x8D9F
351 #define GL_TRANSFORM_FEEDBACK 0x8E22
352 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
353 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
354 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
355 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
356 #define GL_PROGRAM_BINARY_LENGTH 0x8741
357 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
358 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
359 #define GL_COMPRESSED_R11_EAC 0x9270
360 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
361 #define GL_COMPRESSED_RG11_EAC 0x9272
362 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
363 #define GL_COMPRESSED_RGB8_ETC2 0x9274
364 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
365 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
366 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
367 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
368 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
369 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
370 #define GL_MAX_ELEMENT_INDEX 0x8D6B
371 #define GL_NUM_SAMPLE_COUNTS 0x9380
372 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
373 
374 /*-------------------------------------------------------------------------
375  * Entrypoint definitions
376  *-----------------------------------------------------------------------*/
377 
378 /* OpenGL ES 3.0 */
379 
380 extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
381 extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
382 extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
383 extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
384 extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
385 extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
386 extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
387 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
388 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
389 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
390 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
391 extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
392 extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
393 extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
394 extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
395 extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
396 extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
397 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
398 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
399 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
400 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
401 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
402 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
403 extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
404 extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
405 extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
406 extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
407 extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
408 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
409 extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
410 extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
411 extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
412 extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
413 extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
414 extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
415 extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
416 extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
417 extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
418 extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
419 extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
420 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
421 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
422 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
423 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
424 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
425 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
426 extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
427 extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
428 extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
429 extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
430 extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
431 extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
432 extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
433 extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
434 extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
435 extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
436 extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
437 extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
438 extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
439 extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
440 extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
441 extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
442 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
443 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
444 extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
445 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
446 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
447 extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
448 extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
449 extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
450 extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
451 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
452 extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
453 extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
454 extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
455 extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
456 extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
457 extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
458 extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
459 extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
460 extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
461 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
462 extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
463 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
464 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
465 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
466 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
467 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
468 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
469 extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
470 extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
471 extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
472 extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
473 extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
474 extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
475 extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
476 extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
477 extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
478 extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
479 extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
480 extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
481 extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
482 extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
483 extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
484 
485 #ifndef GL_EXT_texture_border_clamp
486 #define GL_EXT_texture_border_clamp 1
487 #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
488 #define GL_CLAMP_TO_BORDER_EXT 0x812D
489 extern GL_APICALL void (* GL_APIENTRY glTexParameterIivEXT) (GLenum target, GLenum pname, const GLint *params);
490 extern GL_APICALL void (* GL_APIENTRY glTexParameterIuivEXT) (GLenum target, GLenum pname, const GLuint *params);
491 extern GL_APICALL void (* GL_APIENTRY glGetTexParameterIivEXT) (GLenum target, GLenum pname, GLint *params);
492 extern GL_APICALL void (* GL_APIENTRY glGetTexParameterIuivEXT) (GLenum target, GLenum pname, GLuint *params);
493 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterIivEXT) (GLuint sampler, GLenum pname, const GLint *param);
494 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterIuivEXT) (GLuint sampler, GLenum pname, const GLuint *param);
495 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterIivEXT) (GLuint sampler, GLenum pname, GLint *params);
496 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterIuivEXT) (GLuint sampler, GLenum pname, GLuint *params);
497 #endif /* GL_EXT_texture_border_clamp */
498 
499 #ifdef __cplusplus
500 }
501 #endif
502 // clang-format on
503 
504 #endif